Digital Media

Digital Media students learn fundamental concepts, aesthetic principles, and complex techniques applicable to digital media and related programs in multimedia, new media, animation, digital video, and digital design. A variety of degree options explore in detail a desired specialty in this multidisciplinary field.

This degree is for students who are interested in pursuing a career as a Graphic/Visual Designer, Illustrator, Animator, Digital Imaging Specialist, Videographer, Editor/Visual Effects Artist, Web Designer, or Game Designer/Developer. Options available offer a student a path directly to 4 year colleges, to start or enhance a career, or to work as an entry level production specialist.

Learning Outcome(s):
  1. analyze the relationship of aesthetics, content, user experience and/or interactivity of projects suitable for implementing and using digital media or in order to synthesize a design, produce development guidelines incorporating techniques such as storyboards and flow charts and render their design using good aesthetic principles and contemporary digital technology.
  2. be able to perform and communicate ideas within a team environment and contribute significant work related to their option area of study.
  3. Option in Digital Design and Imaging: demonstrate an ability to use Digital Media technology and concepts to design, produce, and integrate aesthetically pleasing 2D/3D visual and animated material for film, video, web pages, CD/DVDs, video games or digital print.
  4. Option in Digital Video and Animation: analyze project definitions to produce scripts and storyboards in order to creatively and logically shoot and edit video; design visual effects/motion graphics; and create animation for video broadcast, web media, video games, or cell phones.
  5. Option in Interactive Media: describe the relationship of content elements, synthesize the interactivity, and design projects such as video games, web sites, educational media, or interactive TV in line with current theories in human cognition and user experience.
Required Core:
Units: 12
DM 75
Photoshop I - Adobe PhotoShop (Historical)
3
or
CSIS 75
Photoshop I - Adobe Photoshop (Historical)
3
DM 76
Digital Illustration (Active)
3
or
CSIS 76
Digital Illustration (Active)
3
DM 77
Introduction to Digital Media and Its Tools (Active)
3
or
CSIS 77
Introduction to Digital Media and Its Tools (Active)
3
DM 107
Digital Media Design (Active)
3
or
CSIS 107
Digital Media Design (Active)
3
Option in Digital Design and Imaging: (6 Units)
Units: 6
DM 85
Web Development and Design (Active)
3
or
CSIS 85
Web Development and Design (Active)
3
DM 74
Advanced PhotoShop (Historical)
3
or
CSIS 74
Advanced PhotoShop (Historical)
3
DM 80
Digital Photography (Active)
3
or
CSIS 80
Digital Photography (Active)
3
Select one of the following Options:
Units:  
Option in Digital Video and Animation: (6 Units)
Units: 6
DM 60
Introduction to Animation (Active)
3
DM 61
3D Animation (Active)
3
DM 113
Introduction to Digital Video (Active)
3
Option in Interactive Media (6 - 7 Units)
Units: 6-7
DM 6
Webpage Authoring (Active)
3
or
CSIS 6
Webpage Authoring (Active)
3
CSIS 42
Python Programming (Active)
4
CSIS 45
C++ Programming I (Active)
3
CSIS 84
JavaScript Programming (Active)
2
DM 160
Game Design (Active)
3
or
CSIS 160
Game Design (Active)
3
General Education Requirements:
Units: 35-39
A student may complete the Gavilan College A.A./A.S. general education, the CSU-GE Breadth or the IGETC pattern, plus sufficient electives to meet a 60 unit total. See a counselor for details. NOTE: A course may be used to satisfy both general education and major requirements. See "Double Counting Rule".
Electives as needed to reach 60 Units:
Units:  
Total for the Degree: 60 Units
Units:  
Total: 65-70

Digital Media students learn fundamental concepts, aesthetic principles, and complex techniques applicable to digital media and related programs in multimedia, new media, animation, digital video, and digital design. A variety of certificate options explore in detail a desired specialty in this multidisciplinary field.

These certificates are for students who are interested in pursuing a career as a Graphic/Visual Designer, Illustrator, Animator, Digital Imaging Specialist, Videographer, Editor/Visual Effects Artist, Web Designer, or Game Designer/Developer. The certificate options available offer a student a path directly to start or enhance a career or to work as an entry level production specialist.

Learning Outcome(s):
  1. analyze the relationship of aesthetics, content, user experience and/or interactivity of projects suitable for implementing and using digital media or in order to synthesize a design, produce development guidelines incorporating techniques such as storyboards and flow charts and render their design using good aesthetic principles and contemporary digital technology.
  2. be able to perform and communicate ideas within a team environment and contribute significant work related to their option area of study.
  3. demonstrate an ability to use Digital Media technology and concepts to design, produce, and integrate aesthetically pleasing 2D/3D visual and animated material for film, video, web pages, CD/DVDs, video games or digital print.
CORE COURSES
Units: 12
DM 75
Photoshop I - Adobe PhotoShop (Historical)
3
or
CSIS 75
Photoshop I - Adobe Photoshop (Historical)
3
DM 76
Digital Illustration (Active)
3
or
CSIS 76
Digital Illustration (Active)
3
DM 77
Introduction to Digital Media and Its Tools (Active)
3
or
CSIS 77
Introduction to Digital Media and Its Tools (Active)
3
DM 107
Digital Media Design (Active)
3
or
CSIS 107
Digital Media Design (Active)
3
Electives: 6 units - Choose 2 courses
Units: 6
DM 85
Web Development and Design (Active)
3
or
CSIS 85
Web Development and Design (Active)
3
DM 74
Advanced PhotoShop (Historical)
3
or
CSIS 74
Advanced PhotoShop (Historical)
3
DM 80
Digital Photography (Active)
3
or
CSIS 80
Digital Photography (Active)
3
Total: 18

Digital Media students learn fundamental concepts, aesthetic principles, and complex techniques applicable to digital media and related programs in multimedia, new media, animation, digital video, and digital design. A variety of certificate options explore in detail a desired specialty in this multidisciplinary field.

These certificates are for students who are interested in pursuing a career as a Graphic/Visual Designer, Illustrator, Animator, Digital Imaging Specialist, Videographer, Editor/Visual Effects Artist, Web Designer, or Game Designer/Developer. The certificate options available offer a student a path directly to start or enhance a career or to work as an entry level production specialist.

Learning Outcome(s):
  1. analyze the relationship of aesthetics, content, user experience and/or interactivity of projects suitable for implementing and using digital media or in order to synthesize a design, produce development guidelines incorporating techniques such as storyboards and flow charts and render their design using good aesthetic principles and contemporary digital technology.
  2. perform and communicate ideas within a team environment and contribute significant work related to their option area of study.
  3. analyze project definitions to produce scripts and storyboards in order to creatively and logically shoot and edit video; design visual effects/motion graphics; and create animation for video broadcast, web media, video games, or cell phones.
CORE COURSES
Units: 12
DM 75
Photoshop I - Adobe PhotoShop (Historical)
3
or
CSIS 75
Photoshop I - Adobe Photoshop (Historical)
3
DM 76
Digital Illustration (Active)
3
or
CSIS 76
Digital Illustration (Active)
3
DM 77
Introduction to Digital Media and Its Tools (Active)
3
or
CSIS 77
Introduction to Digital Media and Its Tools (Active)
3
DM 107
Digital Media Design (Active)
3
or
CSIS 107
Digital Media Design (Active)
3
ADDITIONAL REQUIREMENTS: Choose 2 courses (6 units)
Units: 6
DM 61
3D Animation (Active)
3
DM 113
Introduction to Digital Video (Historical)
3
DM 60
Introduction to Animation (Active)
3
Total: 18

Digital Media students learn fundamental concepts, aesthetic principles, and complex techniques applicable to digital media and related programs in multimedia, new media, animation, digital video, and digital design. A variety of certificate options explore in detail a desired specialty in this multidisciplinary field.

These certificates are for students who are interested in pursuing a career as a Graphic/Visual Designer, Illustrator, Animator, Digital Imaging Specialist, Videographer, Editor/Visual Effects Artist, Web Designer, or Game Designer/Developer. The certificate options available offer a student a path directly to start or enhance a career or to work as an entry level production specialist.

Learning Outcome(s):
  1. analyze the relationship of aesthetics, content, user experience and/or interactivity of projects suitable for implementing and using digital media or in order to synthesize a design, produce development guidelines incorporating techniques such as storyboards and flow charts and render their design using good aesthetic principles and contemporary digital technology.
  2. be able to perform and communicate ideas within a team environment and contribute significant work related to their option area of study.
  3. describe the relationship of content elements, synthesize the interactivity, and design projects such as video games, web sites, educational media, or interactive TV in line with current theories in human cognition and user experience.
CORE COURSES
Units: 12
DM 75
Photoshop I - Adobe PhotoShop (Historical)
3
or
CSIS 75
Photoshop I - Adobe Photoshop (Historical)
3
DM 76
Digital Illustration (Active)
3
or
CSIS 76
Digital Illustration (Active)
3
DM 77
Introduction to Digital Media and Its Tools (Active)
3
or
CSIS 77
Introduction to Digital Media and Its Tools (Active)
3
DM 107
Digital Media Design (Active)
3
or
CSIS 107
Digital Media Design (Active)
3
ADDITIONAL REQUIREMENTS: Choose 9 units from the following:
Units: 6-7
DM 6
Webpage Authoring (Active)
3
or
CSIS 6
Webpage Authoring (Active)
3
CSIS 42
Python Programming (Active)
4
CSIS 45
C++ Programming I (Active)
3
CSIS 84
JavaScript Programming (Active)
2
DM 160
Game Design (Active)
3
or
CSIS 160
Game Design (Active)
3
Total: 18-19
DM 6Webpage Authoring (3.0)Active
3.0 Lecture. An introduction to using Hypertext Mark-Up Language (HTML) to create web pages which can be uploaded and displayed on the World Wide Web. Students will use HTML to create web pages with text in various sizes and colors, links to other sites, lists, background color or patterns, graphics, tables and email links. Interactive forms, scripting languages (jQuery for simple animation) and css media queries to make a web page responsive to multiple devices sizes will also be covered. This course has the option of a letter grade or pass/no pass. Also listed as CSIS 6. ADVISORY: CSIS 1 or CSIS 2 or CSIS 3/LIB 3 advised. (Option of a standard letter grade or Pass/no pass.) Effective: Fall 2016.
DM 7Web Page Authoring II (2.0)Active
2.0 Lecture. This course is a continuation of CSIS 6, Web Page Authoring I. Topics that will be covered include XHTML, frames, advanced tables, forms, scripting languages, image maps, Cascading Style Sheets (CSS), and new trends in web page technology. This course has the option of a letter grade or pass/no pass. This course is also listed as CSIS 7. ADVISORY: CSIS 6 (Option of a standard letter grade or Pass/no pass.) Effective: Summer 2019.
DM 22Field Work and Service (0.5-1.0)Active
1.5-3.0 TBA. Supervised field work within the college and with local agencies. Students serve in useful group activities in leadership roles prescribed for them by faculty or community agencies. A maximum of six units may be completed. This is a pass/no pass course. (Pass/No Pass.) Effective: Spring 2011.
DM 23Independent Study (1.0-2.0)Active
3.0-6.0 TBA. Designed to afford selected students specialized opportunities for exploring areas at the independent study level. The courses may involve extensive library work, research in the community, or special projects. May be repeated until six units of credit are accrued. This course has the option of a letter grade or pass/no pass. REQUIRED: The study outline prepared by the student and the instructor must be filed with the department and the dean. (Option of a standard letter grade or Pass/no pass.) Effective: Spring 2011.
DM 60Introduction to Animation (3.0)Active
2.0 Lecture, 3.0 Lab. Following the fascinating history and culture of animation, the fundamentals, styles, and aesthetics of animation are explored. A variety of production techniques and technology such as Cel Animation, claymation, rotoscoping, stop motion, Telecomics, and finally ending in the use of computers for 3D, modeling and animation are discussed and used for a variety of required projects. Students will have an introduction to modeling, texturizing, rigging, and animation using industry standard software. Useful for those interested in animation for video/film, web, art or game design. This course has the option of a letter grade or pass/no pass. ADVISORY: Basic computer skills. (Option of a standard letter grade or Pass/no pass.) Effective: Fall 2020.
DM 60Introduction to Animation (3.0)Historical
2.0 Lecture, 3.0 Lab. Following the fascinating history and culture of animation, the fundamentals, styles, and aesthetics of animation are explored. A variety of production techniques and technology such as Cel Animation, claymation, rotoscoping, stop motion, Telecomics, and finally ending in the use of computers for 3D, modeling and animation are discussed and used for a variety of required projects. Students will have an introduction to modeling, texturizing, rigging, and animation using industry standard software. Useful for those interested in animation for video/film, web, art or game design. This course has the option of a letter grade or pass/no pass. ADVISORY: Basic computer skills. (Option of a standard letter grade or Pass/no pass.) Effective: Spring 2015 to Fall 2020.
DM 613D Animation (3.0)Active
2.0 Lecture, 3.0 Lab. This class addresses the fundamentals of 3D animation including character modeling, soundtrack synchronization, advanced shading, lighting, rendering and compositing techniques. May include topics such as particles, dynamics, and scripting. This course has the option of a letter grade or pass/no pass. ADVISORY: DM 60 or equivalent experience. (Option of a standard letter grade or Pass/no pass.) Effective: Spring 2017.
DM 74Advanced Photoshop (3.0)Active
3.0 Lecture. This is an intermediate level course in mastering Adobe's Photoshop software. Students will learn advanced strategies in professional digital editing. Students will apply creative techniques for print, video, animation and the web. Students will develop skills in luminance, color and exposure to optimize images with adjustment layers and masks, and cutting-edge selection techniques. There will be a focus in post processing for landscape, portrait and panoramic imaging suited for the artist, photographer and design student. This course has the option of a letter grade or pass/no pass. This course is also listed as CSIS 74. ADVISORY: DM/CSIS 75 Photoshop I. (Option of a standard letter grade or Pass/no pass.) Effective: Spring 2019.
DM 75Photoshop I - Adobe Photoshop (3.0)Active
3.0 Lecture. This is an entry level course in mastering Adobe's Photoshop software. Students will learn creative and fundamental processes in professional digital image editing. Hands on lessons provide students with skills to manage today's image libraries. Students will be introduced to Photoshop's Bridge and Camera Raw utilities while crafting state of the art compositions for print, video, animation and the web. There is a focus on basic tonal and color adaptations, digital painting, black and white conversion, special effects, and correction and restoration techniques. This course has the option of a letter grade or pass/no pass. This course is also listed as CSIS 75. ADVISORY: Familiarity using the Macintosh or Windows operating system. (Option of a standard letter grade or Pass/no pass.) Effective: Spring 2019.
DM 76Digital Illustration (3.0)Active
3.0 Lecture. Illustration techniques using computer Bezier curve-based illustration software tools to do diagrams and graphics for use in art, desktop publishing, web graphics, animation, multimedia, and computer presentations. This basic Illustrator course is focused on the technical and historical aspects of digital design and illustration as well as the development of personal artistic expression and visual perception through the use of the digital illustration medium. The course will include lectures and discussions about color, composition and content, computer and illustration program use, printing and presentation techniques. This course has the option of a letter grade or pass/no pass. This course is also listed as CSIS 76. ADVISORY: CSIS 1 or CSIS 2 or equivalent computer experience. (Option of a standard letter grade or Pass/no pass.) Effective: Spring 2017.
DM 77Introduction to Digital Media and Its Tools (3.0)Historical
2.0 Lecture, 3.0 Lab. An introduction to the field of digital media, including history, social impact, concepts, career options and industry trends. Applying learned visual and aural design principles, students will explore the use of computer-based tools in the design and production of digital media by creating and editing digital images, sounds, video, animation, and text. A comprehensive term project for publication on the web or CD ROM will be required. This course is also listed as CSIS 77. This course has the option of a letter grade or pass/no pass. ADVISORY: Familiarity using the Macintosh or Windows operating system. (Option of a standard letter grade or Pass/no pass.) Effective: Spring 2019 to Spring 2021.
DM 77Introduction to Digital Media and Its Tools (3.0)Active
2.0 Lecture, 3.0 Lab. An introduction to the field of digital media, including history, social impact, concepts, career options and industry trends. Applying learned visual and aural design principles, students will explore the use of computer-based tools in the design and production of digital media by creating and editing digital images, sounds, video, and text. This course is also listed as CSIS 77. This course has the option of a letter grade or pass/no pass. (Option of a standard letter grade or Pass/no pass.) Effective: Spring 2021.
DM 80Digital Photography (3.0)Active
2.0 Lecture, 4.0 Lab. The study of digital photography from digital camera to the computer-based printer or digital media. Artistic, theoretical, and technical aspects will be considered. Topics include information about types and purchasing of digital cameras; theory, mechanics, and art of digital imagery; digital darkroom; eccentricities of digital photo taking; stitching photos for virtual reality; and preparing digital images for print, World Wide Web and other digital media. This course has the option of a letter grade or pass/no pass. This course is also listed as CSIS 80. ADVISORY: CSIS 1 or CSIS 2/2L or ART 8A or equivalent computer experience. (Option of a standard letter grade or Pass/no pass.) Effective: Spring 2015.
DM 85Web Development and Design (3.0)Active
3.0 Lecture. Basic and intermediate principles of developing and designing web pages using html editor, content management systems, and/or CSS. Emphasis will be on concept development, interface and navigation design, layout principles and the use of a html editor and CSS to execute, develop and maintain professional Web sites. Topics will include enhanced text formatting, styles and forms. This course also includes the integration of multimedia components such as graphics, sound, animation and video. This course is also listed as CSIS 85. This course has the option of a letter grade or pass/no pass. ADVISORY: CSIS 6 or knowledge of HTML/CSS. (Option of a standard letter grade or Pass/no pass.) Effective: Fall 2017.
DM 98Special Topics (0.5-3.0)Active
0.5-3.0 Lecture. Special topics courses examine current problems or issues of interest to students within a specific discipline area. For topical content information, consult with the appropriate department chairperson. For transfer status, check with a counselor. May be repeated for credit with different topics. This course has the option of a letter grade or pass/no pass. (Option of a standard letter grade or Pass/no pass.) Effective: Spring 2011.
DM 107Digital Media Design (3.0)Active
2.0 Lecture, 3.0 Lab. Design for visual, time-based, and interactive media and print documents. Concentrates on graphic/visual design, but also includes basic storytelling, information architecture, and human experience design. Applicable to the design and development of business presentations and print products, interactive media, educational multimedia, animation, web sites, video games, and film/video. This course has the option of a letter grade or pass/no pass. Also listed as CSIS 107. ADVISORY: CSIS 1 or CSIS 2/2L or equivalent computer experience. (Option of a standard letter grade or Pass/no pass.) Effective: Spring 2016.
DM 113Introduction to Digital Video (3.0)Active
2.0 Lecture, 3.0 Lab. Introduction to the aesthetic and technical aspects of single camera digital video recording, non-linear editing, visual effect generation and production of video (and associated audio) using DSLR's and smart phones plus software such as Boords, FilmIC, iMovie, Premier, Final Cut Pro, Motion and After Effects and an introduction to Camtasia. Also considered will be preparation of the video for distribution through on-line channels such as mobile devices and the Internet (e.g. YouTube). Students will develop a full video project, including idea development, story boarding, script development, video shooting, editing, and voice over recording in preparation for their final project. This course has the option of a letter grade or pass/no pass. ADVISORY: CSIS 1 or CSIS 2/2L or equivalent computer experience. (Option of a standard letter grade or Pass/no pass.) Effective: Fall 2019.
DM 160Game Design (3.0)Active
3.0 Lecture. Intended for students who want to explore game design and computational media. Compelling successful games are created by developers who have absorbed the fundamental principles of good game design. Students will analyze existing games for their educational and entertainment value, and create their own games using freely available software and game development environments. Key concepts such as game math, textures and materials, geometry and topology, lighting, sound and special effects will be explored. No previous programming experience is necessary. This course has the option of a letter grade or pass/no pass. This course is also listed as CSIS 160. (Standard Letter Grade.) Effective: Fall 2016.